Mech’n’rats by VultureMadAtTheOx
- 1Green Prototypes3
- 2Gifted Recruits3
- 2Lawless Herd3
- 2Ozone Purifiers3
- 3Greengale Serpents3
- 3Linked Golems3
- 3Westwind Sailors3
- 4Boosting Elixir3
- 4Finite Loopers3
- 5Chaotic Pupil3
This deck (level ~3.00) is made of 12 cards: 11 units, 0 structure, and 1 spell. It contains 6 different races.
Its average speed is 0.92 cell on play. Its average mana cost is 2.92. 8 cards can be played as the first player (6 of them moving the front line), 10 as the second player (8 of them moving the front line).
Suggestions Learn more in the FAQ?
Lack of AoE: It doesn’t look like this deck includes any way to deal damage to multiple units at once. Consider bringing a card or card combo which can clean several units.