Brawl Tracker
27 Brawls
On play, deal 2 damage to a random enemy for each unique surrounding primary unit type
Aftershock
All structures cost 2 mana, regardless of their initial mana cost.
On death, deal 8 damage spread randomly among bordering enemies
Chaos Unleashed
Units get a random status effect upon play.
After surviving damage, increase the strength of up to 5 weaker friendly units to match her own
Elderly Wisdom
All Elder units benefit from an extra +3 strength on top of their initial strength.
On play, randomly play 2 spell cards costing up to her own mana cost
Eye of the Tempest
All spells cost ‑2 mana from their initial mana cost, for a minimum of 0.
Spawn 8 strength units on tiles bordering a target friendly unit
Level 5Fights of Threes
There cannot be more than 3 friendly units on the board at all time.
At the start of your turn, deconfuse and give 1 additional move to friendly units in front
Focused Energy
All units benefit from an additional movement.
After attacking, jump in front of a random enemy unit or structure and gain 7 strength
Freedom Fight
All Toad units cost 2 mana, regardless of their initial mana cost.
On play, spend your remaining mana and gain 5 strength for each
Goddess Boon
All Frostling units benefit from an extra +4 strength on top of their initial strength.
Godspeed
All Ancient units have 2 movement, regardless of their initial movement.
On play, spawn 6 strength Knights in front of surrounding enemy units
Heavy Metal
All Knight units cost ‑2 mana from their initial mana cost, for a minimum of 0.
On play, create a 0 cost unit with 10 strength and add it to your deck
Heroic Deeds
All Hero units benefit from an extra +3 strength on top of their initial strength.
When dying not bordering any base, randomly respawn at your base with 10 strength
Lucrative Project
All Construct units have 2 movement, regardless of their initial movement.
When played bordering your base, give it 5 strength
Natural Sprint
All Dwarf units cost ‑2 mana from their initial mana cost, for a minimum of 0.
Before attacking an enemy unit, force bordering enemy units with 8 or lower strength to attack it
Noble Coalition
All Feline units benefit from an extra +2 strength on top of their initial strength.
Before attacking a unit, reduce its strength to 3
Pirate Mercenaries
All Pirate units have 2 movement, regardless of their initial movement.
On play, draw 3 single‑use non‑pirate card copies from the enemy’s hand. Decrease their mana cost by 1 if you have a pirate card in your hand
Pirate Treasure
All Pirate units cost ‑2 mana from their initial mana cost, for a minimum of 0.
On play, randomly play 2 spell cards costing up to her own mana cost
Pure Amalgamation
Both players use the same deck randomly made of 6 cards of each player’s initial deck.
Gain 13 mana and give 6 strength to the weakest friendly unit
Level 5Reserve Management
Unspent mana is carried over to the next turn.
On play, destroy units with the lowest strength and spawn 10 strength Ravens there
Scavengers
All Raven units benefit from an extra +1 movement on top of their initial movement.
When played with no surrounding units, return this card back to your hand with 1 more strength
Self-control
All Satyr units benefit from an extra +1 movement on top of their initial movement.
On play, trigger the ability of friendly structures
Small Plague
All Rodent units benefit from an extra +3 strength on top of their initial strength.
Give 7 strength to a target friendly unit and vitalize it
Level 5Steady Growth
Cards level up when cycled.
On play, randomly force a surrounding confused enemy unit to attack a bordering enemy
Stunning attack
Units get confused on receiving any damage.
On play, randomly play up to 2 non‑Hero Satyrs with strength set to 5 from your deck on a tile in its row
Swift Demise
All Undead units benefit from an extra +2 strength on top of their initial strength.
When played with a full hand, discard all cards and draw 4 new cards
The Great Mill
Hand is always refilled after any card is played.
Thin No-Man’s Land
The frontline starts at and cannot be lower than the second row.
On death, do a random effect: give 12 strength, deal 10 damage or spawn a 8 strength unit
Unleashed Fury
All Dragon units benefit from an extra +1 movement on top of their initial movement.