Brawl Tracker
27 Brawls
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On play, deal 2 damage to a random enemy for each unique surrounding primary unit type
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Aftershock
All structures cost 2 mana, regardless of their initial mana cost.
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On death, deal 8 damage spread randomly among bordering enemies
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Chaos Unleashed
Units get a random status effect upon play.
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After surviving damage, increase the strength of up to 4 weaker friendly units to match her own
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Elderly Wisdom
All Elder units benefit from an extra +3 strength on top of their initial strength.
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On play, randomly play up to 3 spell cards from your hand with a combined mana cost of 8 or less
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Eye of the Tempest
All spells cost ‑2 mana from their initial mana cost, for a minimum of 0.
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Spawn 8 strength units on tiles bordering a target friendly unit
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Fights of Threes
There cannot be more than 3 friendly units on the board at all time.
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At the start of your turn, deconfuse and give 1 additional move to friendly units in front
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Focused Energy
All units benefit from an additional movement.
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After attacking, jump in front of a random enemy unit or structure and gain 7 strength
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Freedom Fight
All Toad units cost 2 mana, regardless of their initial mana cost.
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On play, spend your remaining mana and gain 5 strength for each
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Goddess Boon
All Frostling units benefit from an extra +4 strength on top of their initial strength.
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Godspeed
All Ancient units have 2 movement, regardless of their initial movement.
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On play, spawn 6 strength Knights in front of surrounding enemy units
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Heavy Metal
All Knight units cost ‑2 mana from their initial mana cost, for a minimum of 0.
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On play, create a 0 cost unit with 10 strength and add it to your deck
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Heroic Deeds
All Hero units benefit from an extra +3 strength on top of their initial strength.
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When dying not bordering any base, randomly respawn at your base with 10 strength
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Lucrative Project
All Construct units have 2 movement, regardless of their initial movement.
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When played bordering your base, give it 5 strength
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Natural Sprint
All Dwarf units cost ‑2 mana from their initial mana cost, for a minimum of 0.
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Before attacking an enemy unit, force bordering enemy units with 8 or lower strength to attack it
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Noble Coalition
All Feline units benefit from an extra +2 strength on top of their initial strength.
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Before attacking a unit, reduce its strength to 3
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Pirate Mercenaries
All Pirate units have 2 movement, regardless of their initial movement.
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On play, draw 3 single‑use non‑pirate card copies from the enemy’s hand. Decrease their mana cost by 1 if you have a pirate card in your hand
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Pirate Treasure
All Pirate units cost ‑2 mana from their initial mana cost, for a minimum of 0.
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On play, randomly play up to 3 spell cards from your hand with a combined mana cost of 8 or less
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Pure Amalgamation
Both players use the same deck randomly made of 6 cards of each player’s initial deck.
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Gain 13 mana and give 6 strength to the weakest friendly unit
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Reserve Management
Unspent mana is carried over to the next turn.
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On play, destroy units with the lowest strength and spawn 10 strength Ravens there
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Scavengers
All Raven units benefit from an extra +1 movement on top of their initial movement.
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When played with no surrounding units, return this card back to your hand with 1 more strength
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Self-control
All Satyr units benefit from an extra +1 movement on top of their initial movement.
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On play, trigger the ability of friendly structures
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Small Plague
All Rodent units benefit from an extra +3 strength on top of their initial strength.
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Give 7 strength to a target friendly unit and vitalize it
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Steady Growth
Cards level up when cycled.
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On play, randomly force a surrounding confused enemy unit to attack a bordering enemy
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Stunning attack
Units get confused on receiving any damage.
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On play, randomly play up to 2 non‑Hero Satyrs with strength set to 5 from your deck on a tile in its row
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Swift Demise
All Undead units benefit from an extra +2 strength on top of their initial strength.
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When played with a full hand, discard all cards and draw 4 new cards
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The Great Mill
Hand is always refilled after any card is played.
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Thin No-Man’s Land
The frontline starts at and cannot be lower than the second row.
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On death, do a random effect: give 12 strength, deal 10 damage or spawn a 8 strength unit
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Unleashed Fury
All Dragon units benefit from an extra +1 movement on top of their initial movement.