Ember Guard
By 4everzer0 · High LevelsEdit deck
Deck
- 1manaGreen Prototypes5
- 2manaDestructobots5
- 2manaGifted Recruits5
- 2manaSpare Dragonling5
- 2manaSparkly Kitties5
- 2manaUnstable Build5
- 2manaWild Saberpaws5
- 3manaGreengale Serpents5
- 3manaLinked Golems5
- 4manaEmbers of Chaos5
- 4manaScrapped Planners5
- 6manaHearthguards5
Statistics
This deck (level ~5.00) is made of 12 cards: 11 units, 1 structure, and 0 spell. It contains 6 different unit types.
Its average speed is 1.08 cell on play. Its average mana cost is 2.75. 9 cards can be played as the first player (8 of them moving the front line), 11 as the second player (10 of them moving the front line).
Suggestions Learn more in the FAQ?
Lack of AoE: It doesn’t look like this deck includes any way to deal damage to multiple units at once. Consider bringing a card or card combo which can clean several units.
Light deck: This deck has an average mana cost of 2.75, which might be a little low. Consider including one or two more expensive cards to be able to power through long games.
Unbalanced mana cost: This deck has most cards costing an even amount of mana, therefore reducing the amount of cards that can be played on odd turns. Consider balancing the mana cost a bit more.