Die Die Die by CriticalPancake
- 1Green Prototypes5
- 0Summon Militia5
- 2Gifted Recruits5
- 0Head Start5
- 2Restless Goats5
- 2Wild Saberpaws5
- 3Forgotten Souls5
- 1Potion of Growth5
- 3Dark Harvest5
- 5Herald’s Hymn5
This deck (level ~5.00) is made of 12 cards: 7 units, 0 structure, and 5 spells. It contains 6 different races.
Its average speed is 0.58 cell on play. Its average mana cost is 2.00. 11 cards can be played as the first player (6 of them moving the front line), 11 as the second player (6 of them moving the front line).
Suggestions Learn more in the FAQ?
Light deck: This deck has an average mana cost of 2.75, which might be a little low. Consider including one or two more expensive cards to be able to power through long games.
Many spells: This deck has 5 spells which might be unusually high. Consider swapping a spell for a unit or structure to be less situational.
Slow deck: This deck has 7 cards that don’t initially move, which makes it more likely to struggle against aggressive and rush decks. Consider swapping some static cards for some movers.