It Spells Doom by ArthisRoo

By ArthisRoo · High Levels and ControlEdit deck

  • 1 mana1
    Green PrototypesGreen Prototypes5
  • 2 mana2
  • 2 mana2
    Gifted RecruitsGifted Recruits5
  • 2 mana2
    Wild SaberpawsWild Saberpaws5
  • 3 mana3
    Hunter’s VengeanceHunter’s Vengeance5
  • 4 mana4
    Stoic ProtectorsStoic Protectors5
  • 5 mana5
  • 5 mana5
    Dark HarvestDark Harvest5
  • 5 mana5
    Pillars of DoomPillars of Doom5
  • 6 mana6
    Needle BlastNeedle Blast5
  • 6 mana6
    Twilight ProwlersTwilight Prowlers5
  • 7 mana7
    Archdruid EarynArchdruid Earyn5

This deck (level ~5.00) is made of 12 cards: 7 units, 1 structure, and 4 spells. It contains 5 different races.

Its average speed is 0.42 cell on play. Its average mana cost is 4.00. 5 cards can be played as the first player (4 of them moving the front line), 6 as the second player (5 of them moving the front line).

High mana curve: This deck’s mana curve appears to be a little high, making it likely to be overtaken by aggressive cheap decks. Consider balancing the cost of the cards a little more.

Slow deck: This deck has 7 cards that don’t initially move, which makes it more likely to struggle against aggressive and rush decks. Consider swapping some static cards for some movers.