Timber Alchemists
epic · neutral · ancient · unitOpen in wiki
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Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect received
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Before moving, steal all status effects from all friendly units and gain 2 strength for each unique status effect received
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Before moving, steal all status effects from all friendly units and gain 2 strength for each unique status effect received
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Before moving, steal all status effects from all friendly units and gain 3 strength for each unique status effect received

Before moving, steal all status effects from all friendly units and gain 3 strength for each unique status effect received

Official changes
- (currently displayed)Added to the game.
Additional notes
The status effects Timber Alchemists steal are vitalized, poisoned, confused, frozen and silenced. Note that they steal statuses in regular order (top-to-bottom, left-to-right), which matters when stealing both vitality and poison.