By Emkaem · High Levels and ControlEdit deck
- 1manaGreen Prototypes5
- 1manaSummon Militia5
- 2manaBrood Sages5
- 2manaDubious Hags5
- 2manaGifted Recruits5
- 4manaClerics with Cords5
- 4manaEdrik the Fierce5
- 4manaTode the Elevated5
- 4manaWitches of the Wild5
- 6manaBlood Ministers5
- 6manaCurse of Strings5
This deck (level ~5.00) is made of 12 cards: 10 units, 0 structure, and 2 spells. It contains 5 different unit types.
Its average speed is 0.50 cell on play. Its average mana cost is 3.25. 6 cards can be played as the first player (4 of them moving the front line), 10 as the second player (6 of them moving the front line).
Suggestions Learn more in the FAQ?
Lack of finisher: This deck doesn’t have a finisher, also known as a win-condition. Try including one or more runners, heavy strikers or cards doing chip damage to the base.
Unbalanced mana cost: This deck has most cards costing an even amount of mana, therefore reducing the amount of cards that can be played on odd turns. Consider balancing the mana cost a bit more.
Inefficient poison combos: This deck includes cards needing poison effects but doesn’t include cards with poison capacity. Consider including Copperskin Ranger, Toxic Sacrifice, Crimson Sentry, and/or Venomfall Spire.