Victors of the Melee
rare · neutral · knight · unitOpen in wiki
6
Victors of the Meleeknight![Victors of the Melee](https://cdn.sanity.io/images/5hlpazgd/production/f7453facf0ce33e542b0b4655a3cba106d11e696-512x512.png?auto=format&fit=max&w=300&q=90)
Before attacking, deal 2 damage to surrounding enemy units and structures
![rare](/assets/images/card/rarity_rare_1.png)
4
Level 11
6
Victors of the MeleeknightBefore attacking, deal 2 damage to surrounding enemy units and structures
![rare](/assets/images/card/rarity_rare_2.png)
5
Level 21
6
Victors of the MeleeknightBefore attacking, deal 3 damage to surrounding enemy units and structures
![rare](/assets/images/card/rarity_rare_3.png)
6
Level 31
6
Victors of the MeleeknightBefore attacking, deal 3 damage to surrounding enemy units and structures
![rare](/assets/images/card/rarity_rare_4.png)
7
Level 41
6
Victors of the MeleeknightBefore attacking, deal 4 damage to surrounding enemy units and structures
![rare](/assets/images/card/rarity_rare_5.png)
8
Level 51
Official changes
- (currently displayed)Strength increased by 1.
- Preview this changeStrength decreased by 1.
- Preview this changeAbility made to no longer damage the base and strength increased by 1.
- Preview this changeAbility made to hit all surrounding enemies instead of all others and strength decreased by 1.
- Preview this changeReleased with the game.
- Preview this changeStrength increased by 1.
- Preview this changeStrength decreased by 1.
- Preview this changeMana cost increased by 1 and strength increased by 1.
Additional notes
When forced to attack a friendly unit, Victors of the Melee’s ability will damage all friendly units and structures surrounding it instead of enemies.
Community feed
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