This deck (level ~3.00) is made of 12 cards: 2 units, 4 structures, and 6 spells. It contains 1 single unit type.
Its average speed is 0.00 cell on play. Its average mana cost is 3.58. 4 cards can be played as the first player (0 of them moving the front line), 6 as the second player (0 of them moving the front line).
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Lack of finisher: This deck doesnt have a stable finisher, only some potential win-condition under good circumstances. Try including one or more runners, heavy strikers or cards doing chip damage to the base.
Unbalanced mana cost: This deck has most cards costing an odd amount of mana, therefore reducing the amount of cards that can be played on even turns. Consider balancing the mana cost a bit more.
High mana curve: This deck’s mana curve appears to be a little high, making it likely to be overtaken by aggressive cheap decks. Consider balancing the cost of the cards a little more.
Many spells: This deck has 6 spells which might be unusually high. Consider swapping a spell for a unit or structure to be less situational.
Slow deck: This deck has 12 cards that don’t initially move, which makes it more likely to struggle against aggressive and rush decks. Consider swapping some static cards for some movers.
Many structures: This deck includes a lot of structures, which may impede its mobility. Consider swapping some structures for units or spells.